Driven by Guilt: As you regain your memories, you relive all of the terrible things that you did, which you would not do now, given the choice. This sensation can be demoralizing, but the clarity it brings and your most recent actions fighting against cosmic evils center you in your current goal of helping others -- and the world.
Once per day as a standard action, you can grant your allies a +1 trait bonus for 1 minute on saving throws against spells or spell-like abilities cast by evil creatures.
Enduring Stoicism: As you regain your memories, you are strangely unaffected by the deluge of past experiences while in service to Count Lowls. You recognize that your earlier actions were shameful, but there’s nothing that you can do about that now -- it’s best to continue your fight against the unspeakable forces that plague you and your companions.
You become immune to the shaken condition, but can still be frightened or panicked. If you are using the new fear system in Pathfinder RPG Horror Adventures, you are also immune to the spooked condition.